I'd absolutely love Dragon's Dogma Online-styled experiences in Phantasy Star if since it gives us a reason to PSO2 Meseta explore the world (or at least rapid journey to it to hop in and outside ) and to also have a challenge with the directors and enemies.
I'd imagine with the way New Genesis would potentially be balanced that hopefully every class is workable like how Dragon's Dogma Online cleaned up the vocations so they were all complete packages that gamers can expand on and flesh out without needing to take part in matters like what Phantasy Star Online 2 now has (specifically Mags deciding which courses you will excel at along with your skill tree also determining what you gain and lose). I'd personally drop the whole ability tree, and the most important class/subclass system to have something such as Dragon's Dogma Online did with all the habit abilities, core abilities, and also the augments with the capability to mix-and-match augments, that everyone unlocks core skills and contains them together, and that players define their playstyle with their custom skills.
A large portion of that preference for me is so you could definitely spend your own time and resources into updating and unlocking new abilities and skills and then after you are all done you can return and mix-and-match items to your liking without realizing you would have to fall in cash like you currently do if you wanted to construct something like an optimal principal class tree and a version for an optimal subclass tree, or even purchase another Mag because you are missing about 6-7percent of your total harm (and are missing 200 points to equip your weapons/units).
Despite the intense grind that the game becomes towards the end (such as running the same dungeon like roughly 40-80 times to gain one level, amassing Blood Orbs and High Orbs to unlock the small stat boosts that include repeatedly, and more), I have believed that Dragon's Dogma Online is definitely a good example of an online game I feel has certainly nailed the"open field" exploration with good gameplay, optional cooperative multiplayer, and still provides both an obstacle and comparatively casual experience for those who desire it with no setting up nasty traps for gamers to get caught into mess up their assembles.
I never enjoyed this in Phantasy Star you could mess up your ability trees even though you get the free opportunity to reset them (it does not help when I'm attempting to assist new buddies play and they already invested their points without me guiding them or notifying them on why they do not need STR Up and they wind up running through Level 50+ with can you buy meseta on pso2 no stances and core abilities ).